This page describes some of the principles of eXtremeProgramming and provides a basis for the features in the project management tool. This page also links to the various sites that discuss different aspects of extreme programming and its weaknesses and strengths.
User Stories for Requirement tracking
CRC Cards for Class design
Iteration and Release Cycle Planning
PairProgramming as a Continous Code Review Process
Velocity Tracking
Continuous Integration
High Business Value Early in the Project
Person to Person Communication
Putting Pen on Paper
Estimation and Budgetting for XP Projects??
UserStories Vs UseCases
Pair Programming and Resource Wastage
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